About Fusion resolution:
You may wonder what the "Vertex Spacing" is. Unfortunately it's difficult to explain what the "Resolution" and the "Vertex Spacing" are.
Regard the Fusion result as a 3D point cloud. It is stored in a 3D cell grid, consisting of up to (Resolution*Resolution*Resolution) cells. The size of each cell is VertexSpacing*VertexSpacing*VertexSpacing mm.
In each cell, there can be only one 3D point. But the 3D point can be located anywhere within its cell!
So the 3D points to not have constant distances, in average it's "VertexSpacing" mm.
The resolution (number of points) is given by "Resolution", but you can't compare that to the regular resolution of e.g. a camera chip. The precision of each 3D point can be much higher than "VertexSpacing"!
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