David in Action (figures)

Anything that doesn't fit the other topics should go here.

David in Action (figures)

Postby hal » Mon Sep 15, 2008 3:58 pm

Hello Davidians,

a new scanned model is born. Hell Spawn is 18 cm tall, from McFarlane action figure collection ( http://www.spawn.com/toys/product.aspx?product=1680 ) and is under construction (the cloak is still missing): here the first images about it.

Every pieces (head, body, arms, legs and gun) were scanned with David Laser Scanner and after rebuild the original pose with 3D editing software.

Scanning (every pieces is fused from 8/10 scans), cleaning, fusion and editing = around 6 hours of works.

In the second image you can see how David Laser Scanner do a good job with details detection.

Soon as possible the compleate figure with mantle (in the back we can see the hole for it) and the movie and the acrobat document for the wiki.

Hoping that this other contribute can show to all how David is the best solution for its price, greetings,

Mattia
Attachments
Hell Spawn_orto.jpg
The Hell Spawn
Hell Spawn_details.jpg
Here you can see how much details there are! Thanks David!
Hell Spawn_gold.jpg
... for your fun, a gold version.
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Postby Sven » Mon Sep 15, 2008 4:58 pm

:shock: :D
Thanks Mattia!
User avatar
Sven
Administrator
 
Posts: 1384
Joined: Mon Jan 22, 2007 8:59 am
Location: Braunschweig, Germany

Postby SAVstudio » Tue Sep 16, 2008 7:36 am

jeeeeeeez, Mattia....

once again awesome work!

Steve
User avatar
SAVstudio
 
Posts: 59
Joined: Sat Jan 12, 2008 2:50 am
Location: New Jersey USA

Postby jharrison » Tue Sep 16, 2008 5:30 pm

Mattia, you truly have some of the nicest scans I have seen on these forums. Truly great work!

What do you plan on doing with these models from here? Did you capture texture?
User avatar
jharrison
 
Posts: 33
Joined: Tue Jun 03, 2008 1:34 am

Postby hal » Tue Sep 16, 2008 6:12 pm

Hello,

I've no a plan for these scans, they are only a test :oops: ... and an example for showing how much details David can capture 8)

Obviously, scanning each part separately, the work is long, but for me is a pleasure.

No texture for this model. I have a B/W ccd camera, then the texture must be capture in a second time, with a photocamera.

My works are only little pieces of the "table of experiments" of this software. I work with passion to contribute to build a "background visual reference" for the newbie of David :oops:

Mattia
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Hell Spawn

Postby hal » Wed Sep 17, 2008 12:53 am

Hi,

the Hell Spawn scanning work is complete :o

In the first image we can see the depth image without any kind of smoothing, only one interpolation.

In the second image now is visible the mantle: the main problem with this object is the dimension (around 19 cm tall) and its changeability (it's made with soft plastic). I can scan it only using the opportunity to move the background panels.

The problem of dark materials (from dark red to black) was avoid with a thin layer of baby powder, easy to wash.

The third image is for your fun :wink:

Mattia

Edit: in the Wiki Gallery you can see the 360° turntable movie :wink:
Attachments
Immagine.JPG
Depth image.
Hell Spawn_orto_tot.jpg
The finished model.
Hell Spawn_materials.jpg
Just a funny material test. Thanks to ZBrush community for sharing these materials!
Last edited by hal on Sat Oct 04, 2008 2:54 pm, edited 1 time in total.
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Postby MagWeb » Wed Sep 17, 2008 8:20 am

Hi Mattia,


:D great work as usual ! Bravissimo!

I´m very impressed, foremost the cape is excellent for that´s realy difficult. To scan and to align and to fuse.

To align thin objects brings the difficulty that David´s Shapefusion automatics , searching for similiar topology, suck the inside of the cape towards its outside (or the other way round). Did you align manual or use a reference object?

As one can see from the different Zbrush materials (or marked status?) used for the cape and the body, you haven`t fused all together. Did you use different fusing resolutions?

How many seperate parts owns the sculpture? (Socket, 2shoes, 2hands, gun, body and cape = 8?)

Again, great work :!:
thanks

Gunter
MagWeb
Moderator
 
Posts: 2379
Joined: Wed Jul 18, 2007 8:48 pm

Postby hal » Wed Sep 17, 2008 9:18 am

Hi,

@ Sven, Steve, JHarrison and Gunter: many thanks. For me is very important your opinion and support.

@ Gunter: the model count 9 separate parts. Each part is fused from 8/10 scans. The final pose was set up using the free moving and rotating tool into David. I've fused the body, the shoes, the hands, gun and head at Poisson 2000, the mantle (two parts) at Poisson 1000 (for 2000 value, time elasped was 5/6 minutes and sometimes, at the end of fusion, I can't see the result on the 3D view, probably a memory or video card problem; I must save the "blind" model and only after a David restart, alla was show again).
About alignment of the mantle, it was a problematic thing: the inside surface was aligned manually, using some scanned parts of outside surface as reference. But the problems are still there: you can see many holes in the mantle surface :oops:

Thanks to all,

Mattia
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Postby MagWeb » Wed Sep 17, 2008 12:19 pm

Hi again,

I see, but anyhow, the style of the statue allows those holes. :wink:

What's about aligning
1. outside meshes and combine them
2. hiding outside
3. aligning inside meshes and combine them
4. aligning inside to outside manually.

Aligning the wings of my Dragon meshes, I noticed that somehow, if you first fuse simple and then poisson you might get less holes. Don´t know how but it worked (BTW@Sven: Maybe that`s caused by the "memory effect" of a previous fusion too?)

Ciao
Gunter
MagWeb
Moderator
 
Posts: 2379
Joined: Wed Jul 18, 2007 8:48 pm

Postby Bongobat » Wed Sep 17, 2008 12:57 pm

Just wanted to say WOW as usual your scans are incredible. Good work Hal.
DealExtreme red line laser, Microsoft Lifecam HD-5000
User avatar
Bongobat
Moderator
 
Posts: 1002
Joined: Mon Apr 02, 2007 10:02 am
Location: Ohio, USA

try yourself

Postby hal » Wed Sep 17, 2008 4:38 pm

Hello,

@ Bongobat: thanks.

@ MagWeb: thanks for the fusion tips, but now I'm already on a new scan-project. If you want to try or find others way or simply test others parameters, I've uploaded the matle scans (8 separated scans) in this winrar archive: http://www.filefactory.com/file/940fe3/ ... Mantle_rar
(maybe in near future I can change this online service).

As you wrote, the objects like a mantle or a wing (I've the same problem with this dragon model http://www.david-laserscanner.com/forum ... c&start=15 ) are problematic and if you need a perfect scan, a reference object is required.
But these works are for fun and for me the manual alignment of the two inside surface is ok. This is the way I've ran:
- auto aligning the outside meshes of the mantle;
- using the little pieces scanned inside, visible on the outside pieces, as visual reference;
- rotating and moving, by hand, the first inside mesh;
- auto aligment (raw and fine) of the second inside portion of the mantle.

But you can have a better idea with the attached file. I know, and excuse me if they are bad scans, that more and better scans can resolve this problem, but for my initial purpose they are enough.

Have a good time with David,

Mattia
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Postby MagWeb » Thu Sep 18, 2008 6:44 am

Hi Mattia,

thanks for the files.
I´m gonna look at them when there ´s a little spare time.

Gunter
MagWeb
Moderator
 
Posts: 2379
Joined: Wed Jul 18, 2007 8:48 pm

Spawning my time

Postby hal » Sat Sep 20, 2008 12:05 am

Hello,

here an other model 6 inch tall. It's a work in progress (the head and the weapon are still missing). In the third image please look at the polygon density of the armor on the shoulder: there are many triangles (enough to determinate a well detailed mesh) but pay attention: the object was half-decimated! you are watching the 50% of original mesh density!

I think that David can calculate (during scanning and fusion) an impressive number of dots. :P

Mattia
Attachments
RK_wip 1.jpg
Raven Knight...
RK_wip 2.jpg
... and his back.
RK_wip 3.jpg
Please, note the denity of the mesh: is only the 50% of the original!
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Postby Sven » Sat Sep 20, 2008 9:18 am

Again great work, Mattia! :shock:
Thank you for showing us again what can be done with DAVID and a good setup. A few years ago I would not have thought that such resolution and details would be possible... :wink:
The images show a textured model, right? Could you please show an untextured version of the 3rd image?
Thanks :D
User avatar
Sven
Administrator
 
Posts: 1384
Joined: Mon Jan 22, 2007 8:59 am
Location: Braunschweig, Germany

Postby hal » Sat Sep 20, 2008 10:10 am

Hello and thanks,

I know that my scans can be repetitive (same models tipology) but I want to finish an other 2 action figures: the dragon, started time ago, and a new Spawn model. Please be patient with me: when I start a project, I can't stop myself :wink:

My goal , now, is make a test with similar object tipology but with many differences: color, shape, material, size...

As you know, my hardware setup isn't cheap, but not so expensive (less of 1000 €). And at this price don't exist an other 3D scanner that can do the same work. I've seen (and some friends of mine confirm my impression) many models scanned with the nexengine scanner (1995 €) and the quality is definitely worse.

About your last question, Sven: the model is untextured (as the previous action figures scanned). You can see only the geometry. But if you are talking about the green material, I can change it (maybe you want a David 3D view grab image?) but the result is the same... I've applied only a Zbrush shader, no texture. You can check the real, and coloured model, here http://www.spawn.com/toys/product.aspx?product=2154 and do a comparison between real and scanned.

Soon as possible, I want to do a comparison, taking a photo of real object and making a rendering of 3d model in the same position.

But maybe I've done a mistake and I haven't understand correctly your last question... sorry.

Mattia
PC: DELL M90, Intel T7200, 4 Gb Ram, nVidia Quadro 3500FX.
SO: Win 7 64Bit.
CAMs: USB CCD Color (1024x768, 30 fps) & Canon EOS 1000D.
LENS: 12 mm & VariFocal 3,5-8 mm.
PROJECTOR: ACER K11 & DELL M110.
LASERS: 5mW and 16 mW.
User avatar
hal
Moderator
 
Posts: 1451
Joined: Thu Mar 01, 2007 4:08 pm
Location: Cavaria con Premezzo (VA), Italy.

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest