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DAVID 2 - News

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Postby MagWeb » Wed Jul 16, 2008 9:33 am

Hi Tibor,

This is what I got yesterday as an U3D. But I was not satisfied at all with the quality of the textured U3D even at a filesize of 1.75MB. DAVID's texture fushion does a much more better job. So please compare with the flash at the WIKI gallerie.

Gunter
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moripdf.pdf
(1.75 MiB) Downloaded 442 times
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more details

Postby hal » Wed Jul 16, 2008 11:05 am

Hello Davidians at stage 2 8) ,

Can I show you my latest tests with new (and amazing) David version?

With new fusion resolution, now we can preserve our precise scans into final models. Here below 3 posts (sorry, sometimes I have a very expansive character :oops: ) in which you can see the resolution of the meshes and triangles density, obtainable wit Poisson at value 2000.

I hope that this Dragon's scanning you like it.

Best regards,

Mattia

p.s.: good work MagWeb!! Your coloured 3D model, here above, is fantastic!!!
Attachments
D_details_head_LR.jpg
This Dragon's head il long around 2,5 cm (1 inch).
D_details_zoom_LR.jpg
With this shader (thanks to ZBrush community) we can evaluate the amount of details.
D_details_tot_LR.jpg
The skin now is at right value of detail.
Last edited by hal on Wed Jul 16, 2008 11:21 am, edited 2 times in total.
PC: DELL Alienware 17, Intel I7-4710MQ, 32 Gb Ram, AMD Radeon R9 M290X 4GB.
SO: Win 8.1 64Bit.
CAMs: USB 3.0 CMOS B/N (1280x960, 60 fps).
LENS: 12 mm.
PROJECTOR: DAVID SLS1 ACER K11.
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part 2

Postby hal » Wed Jul 16, 2008 11:08 am

Others 2 images. An overlook on this dragon action figure from Mc Farlane Toys.
Attachments
D_details4_LR.jpg
D_details3_LR.jpg
PC: DELL Alienware 17, Intel I7-4710MQ, 32 Gb Ram, AMD Radeon R9 M290X 4GB.
SO: Win 8.1 64Bit.
CAMs: USB 3.0 CMOS B/N (1280x960, 60 fps).
LENS: 12 mm.
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Part 3

Postby hal » Wed Jul 16, 2008 11:17 am

Final 3 images. When everything is finished (one wing and the terrain are still missing), will be the time to retopologyze all and to apply the textures.

Re-Topology is needed: now this model is around 3.500.000 polygons.

... to be continue ...
Attachments
D_details2_LR.jpg
D_details1_LR.jpg
Only the head is around 170.000 polygons.
D_details_wings_LR.jpg
The reliefs on the wing are high less than half millimeter.
PC: DELL Alienware 17, Intel I7-4710MQ, 32 Gb Ram, AMD Radeon R9 M290X 4GB.
SO: Win 8.1 64Bit.
CAMs: USB 3.0 CMOS B/N (1280x960, 60 fps).
LENS: 12 mm.
PROJECTOR: DAVID SLS1 ACER K11.
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Postby Simon » Wed Jul 16, 2008 3:06 pm

sensational!! :mrgreen:
Thanks Gunter and Mattia!

@Mattia: A competition for the front side of our starter kit is a good idea, but your recent scans considerably raise the bar... :wink:
I think the Spawn figures (especially WARRIOR ISIS) would also be a great illustration for our package, but I wonder if it is copyright protected or not and whether an illustration of this figure at our package is legal.
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Postby Bongobat » Wed Jul 16, 2008 5:17 pm

I think you might have to go with original art to be legal. Im sure mcfarlane toys are copyrighted works of art and a trademark. Something like Gunter's morisk sculpture however would be perfectly legal as long as he gives you permission. :wink:
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Postby MagWeb » Wed Jul 16, 2008 7:06 pm

Hi,

what´s about stephen's (SAVstudio) " Chandala " - sculpture?
http://www.bugsinthecokemachine.com/chandala.html
(somehow it reminds me on a Michelangelo`s David). Maybe, we wil get him going to scan that, or is his Bronze edition allready casted ( or a wax model) or a plaster copie ... several ways to send it ...

I can imagine some different moments of the scan on the sculptures arms:

some laserlines on the fingers--->pointcloud---> depth image--->wireframe at the ellbow--->solid and--->textured body,

Or we simply cheat and Stephen only sends a photo---> for Hal's new scans are perfect as a photo anyhow---wow!!

Gunter
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Warrior Isis

Postby hal » Thu Jul 17, 2008 11:51 pm

Hello to everyone,

as previously said, the scanning of an Mc Farlane action figure is an hard test for my pc, but not for David 8) .

I can acquire a lot of details with Simon & Sven creature: the only problem is how can I manage they with my pc. In the images you can see how can be possible for my 2 Gb of ram system. Over the 3000, as Poisson value, could appear some errors, but I think that the quality and mesh density can work fine in a lot circumstances.

Soon the others Warrior Isis's props and her leg... only at the and, re topology and texture rendering.

Mattia
Attachments
WI_first result.jpg
Planning the work is a good thing: the object divided in its parts and the 3D object.
PC: DELL Alienware 17, Intel I7-4710MQ, 32 Gb Ram, AMD Radeon R9 M290X 4GB.
SO: Win 8.1 64Bit.
CAMs: USB 3.0 CMOS B/N (1280x960, 60 fps).
LENS: 12 mm.
PROJECTOR: DAVID SLS1 ACER K11.
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Warrior Isis 2

Postby hal » Thu Jul 17, 2008 11:55 pm

Here 3 images about the last project. Thanks to ZBrush community and thanks the shared materials, we can evalutate more precisely the quality of David and ShapeFusion work.

... to be continue ...
Attachments
WI_first result1.jpg
WI_first result2.jpg
WI_first result3.jpg
PC: DELL Alienware 17, Intel I7-4710MQ, 32 Gb Ram, AMD Radeon R9 M290X 4GB.
SO: Win 8.1 64Bit.
CAMs: USB 3.0 CMOS B/N (1280x960, 60 fps).
LENS: 12 mm.
PROJECTOR: DAVID SLS1 ACER K11.
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Postby SAVstudio » Fri Jul 18, 2008 5:48 pm

Gunter
at your feet
I bow.

That
is
incredible.

Steve
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Postby jharrison » Fri Jul 18, 2008 6:37 pm

Hal!

Holy ****! I am in awe with these scans! Amazing job!

Your work truly inspires me. :D
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re

Postby humanticnc » Fri Jul 18, 2008 9:04 pm

Hi Hal
Yes . A good PC is capable of miracles with many memories. Your work is very professional :P :P :lol:
Pc Hardware : AMD Sepron 2800 2.1 GHz 1 GB RAM
Cam : Microszoft LifeCam VX- 6000
Laser : 5 Mw Red pointer glass pole you are green laser Mattia timer clock
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Postby WalterMo » Sun Jul 20, 2008 6:11 pm

Hi,
As usual a great job of hal.

And as Simon mentioned, the yardstick is getting higher and higher for us.
Such a female warrior with a lot of details and all the qualities which we men like would be a perfect front side of a starter kit. :wink:
I think most of the kits will be bought by guys.
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Postby SAVstudio » Sun Jul 20, 2008 6:57 pm

I'm stunned by the work all of you are doing.

I have had to take a break while I try to get my life in order, but I hope I can contribute more in the future. It is wonderful how freely everyone shares their knowledge and hard work and whatever I have or come up with I will eagerly make available as well.

The people on this forum are great (and ridiculously intelligent!). I am following as closely as I am able.

Steve
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Postby MagWeb » Sun Jul 20, 2008 7:30 pm

Hi,

I added a scan of a brass cast lion (about 1900) to the WIKI
http://www.david-laserscanner.com/wiki/user_page/brass_lion

The highlights of the object's surface were minished by the texturefusion of the different views with different light directions. So I rehighlighted in Blender.

Gunter
Attachments
lion.jpg
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