Dear DAVID Community,

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Center pivot and Wolrd Origin

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Center pivot and Wolrd Origin

Postby Bongobat » Sat Oct 19, 2013 5:35 pm

Hi,

I would like the ability to set the pivot of a fused mesh to the center of its bounding box and then set that pivot to the world origin for export to other editing programs.

Greg
DealExtreme red line laser, Microsoft Lifecam HD-5000
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Re: Center pivot and Wolrd Origin

Postby TheChosenOne » Sun Oct 20, 2013 10:34 am

In the "Shape Fusion" manually orient the coordinate system and define the axis of rotation. :D
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Re: Center pivot and Wolrd Origin

Postby ThomasSc » Thu Mar 05, 2015 10:03 am

TheChosenOne wrote:In the "Shape Fusion" manually orient the coordinate system and define the axis of rotation. :D


Yes, please make it possible in David 4.

Especially in "Shape Fusion", Alignment -> X-Axis or Z-Axis
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