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No texture after "close holes" loadable

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No texture after "close holes" loadable

Postby AlexNoir » Mon Jun 17, 2013 8:57 pm

Hey!

I've a interessting problem - I tried it 5 times. I've a object (really big (1,5x0,9x0,9m) object). One side is open (bottom - because it's not scanable). Scan fusion is all okay - after fusion and holes closed everthing is looking fine. The bottom is like a bubble - but okay that's normal I know. (btw I also had a other big object - 1,70x0,5x0,3m - there were bottom and back not scanable - and I had no problem with these)

The texture is nomaly in a low quality visible, okay - I saved the model - all data are there .OBJ - .PNG and .MTL - But I'm not able to load the model WITH texture in meshlab and DAVID again (still without) - also when I want to resave it in meshlab again it seems like that it have no material (.MTL) information. So - now I saved the unclosed version with holes and everthing workes fine, I get the model with texture in Meshlab and DAVID.

So two questions of solving the ploblem :) :

1. What is happen with DAVID? How can I save the texture? Is there a problem with the .MTL file?

2. Maybe I can transfer the texture to a hole closed model from Meshlab? I save the model in both ways - hole closed and with holes - then I close the holes in Meshlab and transfer the adapted texture from the other model to this one? Or can I load the .MTL file seperatly? It's saved - but it doesn't load it.

Please help!

Alex
AlexNoir
 
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Re: No texture after "close holes" loadable

Postby AlexNoir » Tue Jun 18, 2013 7:07 pm

Okay - I solved the problem on my own :D

The complete important information of this problem is: DO NEVER USE Ä Ö or Ü :D - I had to go into the OBJ and MTL files (it was not easy to find a free programm which is able to manage files over 1Gb) and change the names - now it's super! :D

Alex
AlexNoir
 
Posts: 62
Joined: Tue Feb 21, 2012 10:49 pm

Re: No texture after "close holes" loadable

Postby Sven » Mon Jun 24, 2013 2:39 pm

Hi Alex,
Thanks for the report, and big thanks for the solution :D
I have implemented a check in DAVID. When saving with texture, it will replace non-ascii characters by "_" in the filename. Will be in next version.
Sven
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Sven
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