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Creating a flat bottom

The place for all topics related to the 'Shapefusion' tool of DAVID.

Creating a flat bottom

Postby bahro » Mon Jul 26, 2010 10:16 pm

Hello,

If I only have scans from the side of the object, when I combine the scans in Shapefusion, the result has a kind of bulbous, round bottom. Is there a way to make it so that the bottom of the merged stl file is flat?

Thanks,
Logan
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Re: Creating a flat bottom

Postby CliveB » Mon Jul 26, 2010 10:55 pm

Hi Logan,

There is a way to flatten the mesh at the bottom if you take it into another program like Blender 3d ( which has Sculpting tools - use flatten ) or you can download a wonderful small program call Sculptris. Which is devoted just to sculpting ( again you would use the flatten tool ). Sculptris has just been aquired by Pixologic - who make ZBrush ) but the program is still free, so both Blender 3d and sculptris are for free.

http://download.pixologic01.com/downloa ... lptris.zip

http://www.blender.org/download/get-25-alpha/ ( choose which OS you are using.)

I suggest you download Sculptris now (under the name of Sculptris Alpha 5 ) and try it out. There are lots of videos on Vimeo and Youtube with regards to sculpting with both these programs. As an aside note you can also run Sculptris on Ubuntu using wine.


cheers

Cliveb
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Re: Creating a flat bottom

Postby bahro » Tue Jul 27, 2010 3:19 pm

Thanks Clive,

I know that I can manually modify the mesh after it's been created, I was more interested in automating the process. Do you have any further ideas? Maybe I'll look into scripting Blender.

Logan
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Re: Creating a flat bottom

Postby nickcore2duo » Wed Oct 13, 2010 6:47 pm

Hi guys,

I'm also searching for a way to add flat mesh at the bottom. Is there other way instead of using scurlpping tools after using poisson fusion?

And Logan,

Can you explain to me the detail about how you did in your work?

Thanks

Nick
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Re: Creating a flat bottom

Postby MagWeb » Wed Oct 20, 2010 10:49 pm

Hi,

allmost all 3D packages are able to do boolean-operations: Subtract a cubic shape from your poisson-fused mesh to get flat geometry...

Gunter
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Re: Creating a flat bottom

Postby nickcore2duo » Wed Oct 27, 2010 3:27 pm

Hi Gunter,

Thanks a lot!

Nick
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Re: Creating a flat bottom

Postby milz » Sat Feb 05, 2011 2:32 am

heho

depends on the object sometimes i do it like this
the socket is made in external 3d tool

socket_fusion.jpg


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